Blog

When VR met the Talking Head


Sometimes its called a ‘Talking Head’ video. Other times its called an ‘Interview’ or a ‘Testimonial’. Regardless of what its called it is probably one of the oldest and most reliable forms of corporate video communications. However, no matter how well it is produced, sometimes the end-result can seem a little stodgy when put up

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VR Production: Your First Shoot


It seems that nowadays, everyone is talking about VR, Immersive, or 360-degree video. The new medium, and the technology that surrounds it, is everywhere. From high-end, Hollywood-level blockbusters like the Martian and the Game of Thrones VR experience to smaller, grassroots efforts like the New York Times on-the-ground VR news stories. Without a doubt VR

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Tools for VFX On-Set Acquisition


With the brunt amount of VFX occurring in the back-end of a production’s lifecycle, many people forget that a great deal of importance should be paid to making sure that the assets gathered during the physical-production phase lend themselves well and correctly to the assets that will be created during the post-production phase. Ultimately, the

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Post-Production as a Commodity


Look, I know its been a while since I have blogged a blog, and for that I apologize. Its been a super busy 5 months getting Venture up and running. We’ve worked with some amazing clients, had some great artists at our controls, and set up a pretty spiffy pipeline that allows us to provide

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What is VFX?


There comes a point in the life of every person who dedicates themselves to the creative arts when they must explain what it is that they do to someone who is an outsider. This video, more than anything else that I have seen, does a great example of explaining what it is that VFX entails:

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